Animation preproduction · Production guide
Build a game trailer shot board from real gameplay footage
In the trailer board label each shot as captured gameplay, interface, title card or concept. Put the source build and capture filename next to gameplay frames.
Input and decision
Capture a short example from the actual build and write down the input and visible response. Use approved key art for a title card only when it is identified as such.
Set up the comparison
Tag each selected moment by source build and whether it demonstrates player control. A storyboard drawn before capture is a capture brief rather than final gameplay.
Make the comparison
In the playable study, move to the beacon and press the action key. Find the same response in the recording and label the frame as gameplay in the cut list.
Worked record
The downloadable worksheet includes the records below and a blank row for your own project.
| Shot | Source build | Player input | Visible result | Use permission |
|---|---|---|---|---|
| 01 | Demo build | Move right | Marker moves to target | Original example |
| 02 | Demo build | Press action | Target responds | Original example |
| 03 | Title card | None | Name and release info | Confirm rights |
Check the result
Use a real gameplay clip for the section that represents player control. If it hasn't been supplied, leave the row open rather than substituting a generated scene.
Hand off the revision
Hand over the playable build and its recording with the shot list. Put promotional title cards on their own source row.
Review question
How can another artist confirm the footage is playable gameplay?
Run the keyboard input in the playable study and compare its response with the recorded clip. Give the gameplay, input and title card separate source entries.
Use the task on your own brief
Use a copy of the worksheet to keep the project’s source files, reviewed options and decisions together.