Animation preproduction · Production guide

Build a game trailer shot board from real gameplay footage

In the trailer board label each shot as captured gameplay, interface, title card or concept. Put the source build and capture filename next to gameplay frames.

Input and decision

Capture a short example from the actual build and write down the input and visible response. Use approved key art for a title card only when it is identified as such.

Set up the comparison

Tag each selected moment by source build and whether it demonstrates player control. A storyboard drawn before capture is a capture brief rather than final gameplay.

Make the comparison

In the playable study, move to the beacon and press the action key. Find the same response in the recording and label the frame as gameplay in the cut list.

Worked record

The downloadable worksheet includes the records below and a blank row for your own project.

Filled review record
ShotSource buildPlayer inputVisible resultUse permission
01Demo buildMove rightMarker moves to targetOriginal example
02Demo buildPress actionTarget respondsOriginal example
03Title cardNoneName and release infoConfirm rights

Check the result

Use a real gameplay clip for the section that represents player control. If it hasn't been supplied, leave the row open rather than substituting a generated scene.

Hand off the revision

Hand over the playable build and its recording with the shot list. Put promotional title cards on their own source row.

Review question

How can another artist confirm the footage is playable gameplay?

Run the keyboard input in the playable study and compare its response with the recorded clip. Give the gameplay, input and title card separate source entries.

Use the task on your own brief

Use a copy of the worksheet to keep the project’s source files, reviewed options and decisions together.